High Seas Simulation
Portray future ocean scenarios to evoke emotion in participants.
Creation of above/below water ocean scenarios
Study conducted on effectiveness of VR over written delivery
Create an Interactive VR Wine Shop.
Consumer Behaviour Research
Eye-Tracking Data Capture
Product A/B Testing
Create a VR environment built for student collaboration and research.
Interact with classmates in real time
Accessible remotely via Wi-Fi
Input video/text files
VR Retail Stores
Collect data about consumers while browsing retail.
Path taken through store
Items collected/ interacted with