Our Xperience

  • VR-Research-Wine

    CCOVI Research

     

    Creation of an Interactive VR Wine Shop.

     

    Used for conducting:

    • Consumer Behaviour Research

    • Eye-Tracking Data Capture

    • Product A/B Testing

  • VR-Ocean-Research

    High Seas Simulation 

    Portray future ocean scenarios to evoke emotion in participants

    • Creation of above/below water ocean scenarios

    • Study conducted on effectiveness of VR over written delivery

  • VR-Eye-tracking-Retail-Store

    VR Retail Stores

     

    Collect data about consumers based on:

    • Eye tracking 

    • Motion tracking

    • Audio/Video capture

    • Path taken through store

    • Items collected/ interacted with 

  • Vr-Classroom-Collaboration

    VR Classroom

     

    VR environment built for student collaboration research

    • Interact with classmates in real time

    • Accessible remotely via Wi-Fi

    • Input video/text files 

(519) 741-7778

1812 Sir Isaac Brock Way
St Catharines, L2S 3A1
Canada