Updated: Mar 16
CES, otherwise known as the Consumer Electronics Show is a global tech event held in Las Vegas every year where companies showcase their newest products being released. In past years it has featured new age technologies such as artificially intelligent robots, automated drones, and Virtual Reality headsets. The one particularly exciting release was HTC’s announcement of their new VR headset, the HTC Vive Cosmos. This headset shows promising advances in the Virtual Reality space, and has significant advantages for enterprise use. In this article we will investigate why this headset is considered so revolutionary based on its quality, freedom, and its unique design.
1. Quality of Experiences
HTC already designs and sells the highest quality VR headset in terms of pixels and latency, but they have announced their new headset will exceed the current specs of their HTC Vive Pro. The current pixel count on the Vive Pro is 2880 x 1600 showing incredible picture, so it is exciting to hear they will improve on this, even with the lack of wired connection to a PC. HTC has also announced the launch of a new platform, Vive Reality System. This platform will act as a home lobby, game store, web browser, and host for other applications. These functions intertwined into one platform will provide an all in one experience, that is expected to have an excellent user interface.
An excellent advancement in technology has come with the announcement, which is the stand alone aspect of the headset. Traditional Vive Headsets along with their competitors that deliver high-quality VR have extreme additional hardware requirements outside of the headset. HTC Vive Pro is wired to a PC that is running the applications, with base station sensors set up in the corners of a room in order to track the headset and controllers. Vive has announced that the Cosmos will connect wirelessly to a PC via HDMI dongle, or will connect to other devices wirelessly (types of devices have yet to be specified). This will allow for users to immerse fully in the VR environment, having 360 degree motion without the hazard of tangling and tripping over wires. Also, the Cosmos is capable of tracking its controllers directly through the headset, eliminating the need for base stations. This reduces the amount of electrical outlets necessary to run the headset, and improve tracking by limiting interference between the controllers and what is tracking them (headset tracking vs. base station tracking).
The design of the Cosmos is very impressive to say the least. Challenges faced with the original Vive included the awkward weight distribution of the headset, and overheating from the padding that would surround a users face. Both of these issues are promised to be solved with the Cosmos. The weight of the headset has been evenly distributed with the addition of a plastic support strap for the back of the head, eliminating the fabric straps previously used. The original face padding has been replaced with comfortable and breathable fabric that dries quickly, making it ideal for having multiple users engaging with the same headset. Both the headset and controllers have a sleek new look to them with a “cool” new colour scheme. The last feature to highlight is the flip up capabilities of the headset which will be very effective for switching between reality and virtual reality. Without taking off the headset the user can flip the front part and engage with the real world.
With higher quality experiences, improved mobility, and design, the new HTC Vive Cosmos will be ideal for demos and showcasing VR. Although they have yet to provide a price point for the headset, the value it will bring to businesses will justify whatever that cost may be. To read more about the HTC Vive Cosmos please visit here.