Our Xperience.

High Seas Simulation 

Project:

Portray future ocean scenarios to evoke emotion in research participants & UN representatives.

Purpose:

Research conducted on the effectiveness of VR as a tool to convey social issues, compared to written methods.

Brock R3CL Lab

Project:

Manage, consult & develop for Brock Universities new AR/VR consumer lab.

Analyzing:

Consumer behaviour data collected through eye-tracking, motion-tracking and surveys.

VR Classroom 

Project:

Create a VR environment built for student collaboration and research. 

Purpose: 

Interact with classmates in real time

Accessible remotely via Wi-Fi

Input video/text files 

VR Retail Stores 

Project:

At XpertVR we have created a library of templated retail stores for our clients to quickly and effectively conduct consumer behaviour research.

Data Collection Tools:

Eye-tracking, motion tracking, audio/video capture, interaction tracking & surveys.

Environments:

Convenience, grocery, liquor & cannabis stores.

4551 Zimmerman Ave

 Niagara Falls, ON L2E 3M5

info@xpertvr.com

(519) 741-7778

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