
Our Xperience.
High Seas Simulation
Project:
Portray future ocean scenarios to evoke emotion in research participants & UN representatives.
Purpose:
Research conducted on the effectiveness of VR as a tool to convey social issues, compared to written methods.
Brock R3CL Lab
Project:
Manage, consult & develop for Brock Universities new AR/VR consumer lab.
Analyzing:
Consumer behaviour data collected through eye-tracking, motion-tracking and surveys.
VR Classroom
Project:
Create a VR environment built for student collaboration and research.
Purpose:
Interact with classmates in real time
Accessible remotely via Wi-Fi
Input video/text files
VR Retail Stores
Project:
At XpertVR we have created a library of templated retail stores for our clients to quickly and effectively conduct consumer behaviour research.
Data Collection Tools:
Eye-tracking, motion tracking, audio/video capture, interaction tracking & surveys.
Environments:
Convenience, grocery, liquor & cannabis stores.